

Initially, you can partner up one Spark with each character, but by the time I'd been jumped ahead to the second planet on offer during this hands-on session, each of my characters had a duo of Sparks assigned to them. However, some also have their own unique attacks that can be used, like a particularly effective It might be something that you can add to your main attack, like splash or fire damage, or a temporary upgrade to your dash like an electric wave.

These Rabbid Luma hybrids are funny little creatures, but each comes with its own elemental attacks that can be used by any of your Mario + Rabbids cast.

Now, this is where the titular Sparks come in. It allows you to check out your enemies at any point in the battle to find out what kind of weapons they use, and whether they have any elemental strengths and weaknesses. The bunny-eared drone, Beep-O, returns for this title with its own upgrades too – including a tacticam. The minute you use your main weapon, you're locked to that position, but until then you can continue using other special moves or movements like 'Team Jump' to get your crew in the best positions possible. I found myself quickly switching between characters to get them into position before even thinking about pulling a trigger. I honestly didn't think it would make much of a difference – you're still limited to a certain movement range for each character after all – but it makes planning your next moves feel more organic. That freedom also comes into play even more through the removal of the grid in battles. Eventually, these would push Bob-ombs through the area too, enabling one of my party to trigger it and then lob it into the Darkmess to finally clear the way through. The brilliant final battle of the quest involved pushing buttons as I moved through the arena to start up wind machines. One such side quest on the second planet I got to explore – a snowy place that was home to The Winter Palace – asks me to help a mad scientist whose lab has been invaded by that dark inky stuff I was talking about earlier, known as 'Darkmess'. There are side quests to complete, puzzles to solve, new routes to uncover, and characters to interact with. It's not quite an open world, but these planetary hubs are filled with plenty to do to distract you from your main quest. Each planet you land on unfurls like a little explorable hub akin to something you'd find in Super Mario Odyssey or the more recent Super Mario 3D World + Bowser's Fury. We're going on an intergalactic journey this time, with the goal of defeating Cursa, a new enemy infecting numerous planets with dark, inky, tentacles. Okay, so it's still a tactical battler, that much is true, but a lot of Mario + Rabbids: Sparks of Hope evolution comes from the fact that this is a much less linear game than Kingdom Battle.
